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Is it going to be possible in the future for D3D Overrider to work with 64bit games like Crysis? If so, how far off is this capability?
I don't understand what's going on here? I installed this D3Doverrider thing, and it did nothing. I was getting minor, minor stutter before the install, and I'm still getting it afterwards. Here's what I don't understand.
Some people are saying that this game displays either at 60 or at 30 FPS. Then why has MSI's frame counter been saying that I'm constantly in the mid-50's when I'm in a busy town?
Sometimes the counter will drop below 50, into the high 40's, but almost never does it go below. I've never seen my frames go from 60 right down to 30. So what's the deal?
Yeah, your right Uncle Dude, Inspector is for OGL only right now, it seems M$ won't let Nvidia have TB cause, well, M$, damn shame d3doverider is no longer updated, i'm hearing about more and more issues with d3doverider in win 8 enviroments and compatability issues, i fear that the next iteration of Windows may make it it outright obsolete. However, further reading suggests Radeon Pro can force Triple Buffering and vsync in d3d games for Nvidia cards as well, you just can't use AMD specific features with Radeon Pro EDIT: @mickster, try running both d3doverider and Black Flag in vista sp2 compatability mode.